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Glossary:

62. Green Nudges – Bridging the Intention-Action-Gap and Shaping Sustainable Futures

TermDefinition
Behaviour
The way in which an individual or a group reacts, acts or conducts in response to internal or external stimuli.
Biases
Cognitive distortions that influence decision-making and perception.
Capability
Refers to the skills, knowledge, resources, or abilities that enable a person or organization to perform an activity.
Gamification
Application of game-design elements and principles to non-game contexts to increase motivation and engagement.
Intention-Action-Gap
Refers to the discrepancy or inconsistency between a person's intentions or plans and their actual actions or behaviours.
Motivation
Reflective or automatic mental processes that activate or prevent behaviour.
Nudge
Subtly influencing people's behavior or decision-making without restricting their choices or forcing them to act in a certain way.
Opportunity
External factors outside that influence behaviour like infrastructure or social aspects.
Self-Commitment
Refers to the act of making a personal pledge or promise to oneself by an individual, group, company or organisation to achieve a specific goal, adopt a particular behaviour, or uphold certain values or standards.
Social Norms
Shared expectations or rules within a group or society about acceptable behavior, values, beliefs, and practices.
Sustainable
Refers to practices, processes, or systems that meet present needs without compromising the ability of future generations to meet their own needs.
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